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Augmented Reality: Principles and Practice book
Augmented Reality: Principles and Practice book

Augmented Reality: Principles and Practice. Dieter Schmalstieg, Tobias Hollerer

Augmented Reality: Principles and Practice


Augmented.Reality.Principles.and.Practice.pdf
ISBN: 9780321883575 | 552 pages | 14 Mb


Download Augmented Reality: Principles and Practice



Augmented Reality: Principles and Practice Dieter Schmalstieg, Tobias Hollerer
Publisher: Addison-Wesley



Belanja online aman di blanja.com. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Prototyping Augmented Reality [Tony Mullen] on Amazon.com. Augmented Reality: Principles and Practice ( Usability). Emerging technologies, architectural practice, architectural education An Augmented Reality system consists in principle of these main components: 1. Augmented reality (AR) has recently received a lot of attention in education. *FREE* shipping on Augmented Reality: Principles and Practice (Usability). Jual beli, harga & spesifikasi Augmented Reality Principles and Practice murah & lengkap. Opportunities to reflect on and practice these concepts. The principle of augmented reality is based on the use of the computer to superimpose This principle has been put into practice by Sony with its EyePet. Augmented Reality (AR) is one of today's fastest-growing areas of computer science and application development. Augmented reality is as broad and powerful a concept as the idea of connectivity, and comes in as many flavors. Augmented Reality has a wide-ranging presentation space. Augmented Reality : Principles and Practice (Dieter Schmalstieg) at Booksamillion.com. This book is a single-source reference, presenting the most significant AR work with scrupulous accuracy. Source document and overview of Augmented Reality (AR). Augmented Reality (AR) is adopted in educational projects to mediate an enhanced b) game-based learning; c) game design principles and elements of serious used to offer practice in environments or situations, simulating the real ones. Multiple AR The design principles are illustrated with specific features from the three learning systems.





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